Find 3 Hidden Items
Search every dark corner of the house to locate all required objects.
VR Horror Escape Experience
GMU CS 452 - Spring 2026 · Team Torso
Survive. Find. Escape.

Horror Escape Room is a Unity-powered VR experience built for GMU CS 452 Spring 2026 that challenges players to survive inside a hostile, low-visibility environment. The core objective is to locate three hidden items scattered across the map while avoiding creature encounters and racing against a strict timer. Players start with ninety seconds, and each collected item adds thirty seconds, creating a dynamic risk-reward loop between exploration and escape. The game combines spatial audio, lighting control, environmental storytelling, and pressure-driven pacing to heighten immersion on Meta VR headsets. Beyond gameplay, the project demonstrates end-to-end production skills: interaction design, scene composition, animation and sound integration, objective tracking, and polished presentation for public demo and evaluation.
Horror Escape Room is a VR survival challenge where players explore a haunted house to find 3 scattered items before time runs out. You begin with 1:30 on the clock, and every item adds 30 seconds. Built in Unity 6000.3.9f for Meta VR headsets, the game blends atmosphere, tension, and puzzle-driven exploration.
Search every dark corner of the house to locate all required objects.
Each collected item grants +30 seconds to keep your run alive.
Unlock your way out after all three items are found before time runs out.



Developer and Designer
Built core gameplay systems, scene flow, and UI interactions for the VR experience while balancing atmosphere, pacing, and player guidance under time pressure.
Game Production Team
Planned milestones, authored assets, tuned horror encounters, and integrated audio and animation pipelines into a cohesive playable class project.
Available for download below